There is much discussion on standards, quality, and so-called style. You need to get girls, but only get girls that are smoking hot, educated (at least be able to recite Homer by heart), and do this while she is begging for it!
Well, practitioners of Game are very likely to find the reality of things quite different out there. They are going to find that rejection is ten-a-penny, style is a fiction, and educated girls are more rare than unicorns (albeit, they do exist). The point I am trying to make, if you can’t lay 6s, then you have no business with 9s. The fuck ladder is real, drop your standards, especially when learning, and aim for the girls that you realistically have a chance.
We will now explore the bottom world of Game, because the “I approached 100 girls to lay a 6” is a reality most of us have to face in our learning career. The general rule is that we first break the quantity ceiling, then we break the quality ceiling. Therefore, indulge shamelessly in what you can get, and focus on getting it consistently, then later focus on improving it.
The myth of quality
There is a long discussion on what is realistically achievable in Game. I am not the best person to consult, as my entire sexual history started with Daygame, barring a few drunken one-night stands; all my lays come post Game. Other, more well-rounded individuals have stronger opinions, which I summarise below:
- Krauser: ceiling is 2 points hotter from the second hottest girl you layed pre-Game.
- Thomas Crown: ceiling is your (current) SVM + 1.
I tend to agree with these empirically; it is long known that Daygame aims at 6s, 7s, and 8s, with 9s being rare exceptions (personally, I can only claim I had two 9s in my career, but what I would call a nine is really strict). Regardless, here I have summarised the ranking scale, so refer to that to put context into the numbers.
However, male autism with numbers aside, I believe this discussion is missing the point. The ranking part makes sense only to benchmark against other Gamers (dick size competition), or to measure your own progress. When it comes to actually getting a lay, the priority should be finding a girl to lay, and then everything else comes second. Public orations aside, no Daygamer would actually pass a lay with a 6, just because she is a 6. He would gladly indulge in it, and bragging rights aside… not fill much differently than laying a 7 (okay, with 8s and above, there is a qualitative difference, I have to admit).
Therefore, based on me, your benchmarking is a function of your past results and the time since your last lay. If you have had no results, or no results in a long time, go and solve that part first before you start seeking 10s again. At the end of the day, every girl comes with an expiration date on how long she will amuse you, but at least the first time is always a thrill. Take it from Heartiste: “You will get bored of sex with every girl you date/love/marry. The only question is how soon”.
The myth of style
Worse and equally prominent on public discourse is the discussion on style, i.e., there is a “right” (read “Alpha”) way to get the girl, then every other way to get the girl is invalid, a cheat, or at extremes… unethical.
Unless you are really sensitive to social criticism (which is a big issue in and of itself), learn to disengage from such discussions. Nature has blessed the damsels with copious amounts of solipsism, so in her head, there is only one way to seduce her… her way! The only question is how much you are willing to engage with her way.
When a Daygamer brags that he finished his first date lay with the price tag of a coffee cup and a taxi ride, it doesn’t mean he used some juju magic to make the girl abandon her dreams for vacation in Dubai. It means for that specific girl, getting seduced over a coffee date was within her realistic realm of possibilities. Thankfully, those girls exist in vast amounts, and that is what makes the frugal strategy of Daygame work… over the strategy of shipping them to Dubai. However, there are also girls who will only accept the latter and will never be open to be Daygamed.
Therefore, if the point above can be so painfully clear, why do people get confused when the same interaction plays out on other axis:
- The speed of the seduction.
- How gentlemanly you have to behave.
- How much of the conversation you have to carry.
- How many PDAs she will accept.
All these are what constitute “style”, do you see the pointlessness now? The only thing that matters is whether you can get her into bed; it is about calibrating to the girl, i.e., playing it her way. All the axes that are not actively harmful to you are indeed part of Game, they are up for negotiation. I have already written in depth about this here. There is no “style”, there is only calibration to the girl.
So what is non-negotiable?
Let us debunk some more myths. What is non-negotiable and why? For example, Game itself asks you to repurpose your entire personality, so why later on maintaining frame and your ID becomes non-negotiable? Same goes for money; getting away cheap has bragging rights, but why do we actively push for it? Men (Betas) have shown pretty clearly that they are happy to spend money on girls.
As hinted above, the only non-negotiable aspects of Game are precisely these: changing too much of your personality for her, and how much money you spend on her. People can delve into trivialities on how the contrary is pedestalizing, but these are just that, trivialities; the core reasons are more fundamental.
Splitting the bill
First comes spending. Well, the coffee date is convenient and fast, but the true goal is to reduce seduction into one axis: charismatic value. When you split the bill half-half, she has only one reason to stay at the date: because she fancies you. Therefore, her feedback becomes true; every smile, escalation, or other little signal she sends is true. Sounds silly spelled like this, but for people who have observed Social Game, will quickly understand that in that setting, many of the smiles, kino, or flattery are fake and part of the grander game of social chess. Girls will act one way but mean something totally different. She might be flirty all evening and give you the harshest of blowouts later. Do you now see the superpower of completely skipping this superficial layer?
Building on top of this (albeit still part of calibration), is the ability to process feedback. When she only judges your worth on charismatic value, and her face drops, you know where you messed up. The feedback is up personal and to the point. She will not act nice to tap on your social power, or because she enjoys your party, she will act nice because she wants to act nice, because she finds you interesting. More than anything, this is why I advocate for always splitting the bill half and half, no matter the situation.
ID and character
Your character will always be a filter. For you to be something, you must forfeit your right to be something else. It has long been documented that girls truly have types, and they have types beyond appearance; they have types based on archetype. Her associating with a certain archetype of man will feed her own self-image and hence something structural that will always exist: she cannot be a rocker if she doesn’t fuck the edgy rockstar, plain and simple. Read the prior essay to understand how girls self-define through association rather than self-generation of values.
Therefore, when Game asks to rebuild your identity, it asks you to do so as a means to an end. When you have rebuilt yourself enough to consistently get results, further molding of ID should happen from self-generation. It will be a massive filter, but it will be a strong hook for the girls who pass that filter. It will be a strong hook for you as well, as it will lead to more honest interactions and relationships. Maintaining a positive self-image is a non-negotiable prerequisite of self-acceptance. Therefore, once you find it after the beginner stage, revel in it; this is you, make your core rock solid!
Conclusion
Game is already hard enough, don’t make it even harder by chasing social ideals and expectations. I would even say that Daygame specifically, requires you to step outside of the clutches of the good society, to become a rebel in your own way.
Well, in that world, there is no shame. Focus on acquiring the skillset and let the results speak for themselves when the time comes. If you are getting 6s when you were getting nothing, that is winning. When you were getting 7s when you were getting 6s before, that is also winning. Let the people demanding perfection try to live up to their ideals first; they won’t. As you should be well aware by now, the Sexual Market Place doesn’t lie: high quality women only mate with high quality men. And to be and maintain high value requires tremendous effort. The guy who lays 10s every week should have an equally deep system for it, otherwise he is just a bullshitter. The only thing that truly matters is what you were getting before vs what you are getting now, focus only on that!

