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Category: Daygame Theory

  • Emotional Reading: Micro-Calibration in Daygame

    Emotional Reading: Micro-Calibration in Daygame

    Prelude

    This article is a spiritual continuation of the earlier digression on Mindfulness and the role of the brain shaping reality itself. This time, we will focus on the practical application of emotions detection. We will do so by investigating Paul Ekman and his research on this topic. Well, then… take it away!



    Introduction

    We are posing a question, in order to regulate emotions, achieve emotional control, and much more importantly, use this knowledge for any benefit infield, we need to ask: what are emotions, and where do they come from? Because there exists no emotion without a cause, and when the discussion starts from the emotions and expands outwards (I feel X, therefore Y…), it is doomed to miss the point. There is always a Z before: Event Z cause feeling X, therefore Y…

    Emotions, at the bare minimum of their definition, are internal interpreters of external states of the world. When you stand at the edge of a cliff, your hands start sweating, and you call this fear. Then it is not the fear that warns you that standing there is dangerous; instead, it is the essence of the situation – that it is dangerous – that is causing the fear, which you understand emotionally.

    Proving this, that emotions are a hidden language of the unconscious part of the brain, is not hard, as you saw. Explaining the root cause of this language is a bit more complicated. Because the root cause where we will be able to interpret that language, and hence make practical use of it. I will present two theories that have been used in various ways by the seduction community and provide my own thoughts and commentary.

    Paul Ekman – Innate emotions

    There is a case to be made that emotions have to serve some evolutionary purpose. They are a product of successive generations, no different than your height or eye color is. And in no different way than hunger aims to make you find food, so emotions are there to help you survive in the social battlefield of Homo Sapiens.

    Take this theory to its natural conclusion, and you will end up with the following observations:

    • Emotions should have consistent building blocks. Not unlike taste has 5 basic receptors. This will be the response signals that the body is reacting to.
    • These basic emotions should be in every human and every culture. Hence, be universal. This is what it means to be hardwired and innate.
    • These basic emotions, since they are universal, should have a bodily expression that is again universally present. Not unlike a hiccup or yawning have their functions.

    Hence, starting from this viewpoint, that emotions are hardwired and evolved like any other trait; we have a baseline to what to look for.


    The basic emotions

    This is where Paul Ekman comes in. The consensus from the outcome of his research is that there are 7 basic emotions, and every other emotion is a combination of these:

    • Happiness
    • Contempt
    • Sadness
    • Anger
    • Surprise
    • Disgust
    • Fear

    Each of these emotions has a specific purpose of existence, and it is a response to something external. Hence, solidifying their hardwired nature. In particular:

    Take a moment to study this chart, because the way the emotions are expressed, are related to their triggers. For example anger causes you to frown, in order to focus the eyes on the threat (the cause of anger). Fear makes your eyes wide open, in order to be able to absorb more information from your surroundings, etc.


    Universality of Expression

    The second point of this excursion is that emotions are universal. That means every human being is going to exhibit them in the same way. Hmm… let’s think about that last part.

    Emotions are not something within our control; they are externally induced – that is what the theory implies. If you stand next to a hungry lion, all humans will feel fear, and that fear is going to be expressed in the face, in the same way for all. We have a window to the hidden language of the soul.

    If you learn how to read these emotions from their so-called facial expressions or micro-expressions, then you will know what the other person is feeling (i.e., his true interpretation of the situation), despite what he is saying, he thinks or think he feels. Well, what should we look for then?

    The main areas of focus are eyebrows, eyes, lips, and cheeks. The upper portion of the face (eyebrows, eyelids and checks) has to do with directing attention for the eyes, not unlike how a cat’s ears are going to move to the direction of the sound. Opening the eyes more means absorb more information, while frowning or squeezing means focusing attention. The lower part, mouth, lips and its surroundings has to do with either showing teeth (universal sign of aggression in the animal kingdom), or priming you to scream, shout, or make other relevant sounds (for example think of a girl’s scream in response to danger that aims to draw attention to her). I will provide a full summary below:

    Click the emotion here for a relevant infographic from Ekman directly as well: Happiness, Sadness, Surprise, Disgust, Contempt, Anger, Fear.


    Practical usefulness

    Most of these emotions flash on people’s faces for milliseconds. Therefore, the window to the soul is very short. It requires some training and practice to quickly catch flickering emotions. I believe there are training tools from Ekman exactly for this. A micro-expression is flashed of 0.2 to half a second, then you are asked what you saw.

    There you have it, this is the practical Game application, determining the state of the girl from her facial expressions. It will not make her like you more or anything, but at least it will let you know if she already likes you. If you say something that you thought should make her smile, but she flashes an anger face, you should micro-calibrate and change topics.

    This can be especially useful in social forms of Game, eg, nightgame and social circle, where the Player needs to balance multiple conflicting interests between the members. Additionally, social games will make people act against their true intentions. Hence, true emotional detection can yield dividends.

    The easiest way to begin with this, is to study the diagram I provided above, the photographs linked form Ekman, and then try to detect emotions in real life. Don’t sweat over it, begin with simple and easy emotions to catch (the more intense the feeling in the person, the more pronounce will be its facial expression), and then work your way from there. In theatre specifically, actors are trained to exaggerate facial emotions, so that is a good source of intel as well. I would urge to do this outside of your normal approach sessions, because those are already overload it with other variables. Implement emotional detection only when you have mastered it and it comes as second nature.


    Against Paul Ekman

    Now that I have presented his theory in full, it is time to critique it. Albeit marginally useful in practice, this is not a theory I personally advocate. In the next entry of this series, I will discuss the constructed theory of emotion, something that I believe is a more sound interpretation.

    Criticism against Paul Ekman is multifold, so let us see some of it.

    Methodology

    Ekman’s theory is essentially voted by consensus. Ekman ran around the world, asked people, “Does this look like happiness?” and if enough people agreed, he distilled his core facial expressions of happiness. Rinse and repeat for the other emotions as well.

    This is something that sounds plausible, but it is as reliable as asking people with a questionnaire about their sexual lives and the causes of attraction. It can work, you might be collecting garbage data.

    Universality

    Much of the so-called universality of emotions stems from the fact that all cultures shown a picture of happiness, agreed that this looks like happiness. In particular, hunter-gatherers around the world agreed, which made a strong case that the emotion has evolved and is hardwired. Nothing wrong with this, this is how most of sociological theory is generated (that is why I feel the whole field is trash), but at least you would expect maturity on his data gathering process…

    Actual accounts of his field reports when he was in contact with primitives would suggest very unethical behaviour in testing his hypothesis. He was forcing answers based on yes/no questions that were heavily biased. This is not even hidden, this is from his actual papers and journal entries.

    Emotional intelligence

    Many of the so-called EQ tests (the emotional equivalent of IQ) around the world test specifically his theory. They provided images of certain basic emotions and ask participants which emotion they saw. The more emotions people can detect, the higher their EQ.

    For example…

    Albeit sound in theory, I believe this practice is at best retarded, because it beats the purpose. On one hand, Ekman came up with his emotions by asking people “Is this emotion X” and taking consensus votes. On the other hand, when he presents his theory as a universal EQ test, the scores are quite bad. So what gives?


    The useful part of his theory

    There can be some debate whether this theory is correct and how much useful it is for Game, however, there is one aspect that should be mentioned. It is not about the emotions themselves or their expression, it is about the way we create hypotheses in lie detection.

    The official version from Ekman says: if there is a contradiction between verbals and facial expressions, then facial expression is the truth. The verbals get trumped, so the person lies.

    Fair enough, let’s put this train of thought on a different framework. Before any action, make your hypothesis, for example:

    • If I give this person 5$, she should be happier.

    Now gauge that person’s reaction. Was she happier when she received the free money? If not, for example, she became startled or even felt guilty about it, then… this is not a lie, but hold that thought! That is a window to her inner character.

    Her reaction is what it is, so you need to ask: why would she not be happy about getting the free money? New hypothesis based on this intel and we are already one step closer at profiling her character. For example, we now know for sure she is not a person that likes to take advantage of others, or receive undeserved rewards

    Whatever your new hypothesis on her personality, this is an informed step forward; this is the key to advanced empathy!


    In the next entry of this series, we will explore the constructed theory of emotion, an alternative to Ekman, that considers emotions as a fabrication of the brain.

  • Daygame Texting Guide: Pings, Teasing & How to Set Dates Fast

    Daygame Texting Guide: Pings, Teasing & How to Set Dates Fast

    The lazy texter

    I find it a bit ironic, that here comes the moment, where I have to distill my texting wisdom. I always hated texting, it is the part of Seduction where we have the least control on. No non-verbals allowed, no calibration is possible by observing what the girl is doing. Your message can be read one way if she is relaxed and happy, and in a totally different way if she is in a rush and stressed.

    To this end, my texting game evolved for one purpose and one purpose only. To get the girl out on a date. Compared to Krauser, who famously advocated for Long Game, or his intricate breakdown in Daygame Infinite, I aim to set up a date with the least drama possible. Before we jump into practical advice, let’s put this in perspective.

    Rethinking complex Texting Game

    It is true, there is a skill to texting game. You can estimate best times to send a text, ways to convey emotion via text, and develop sexual escalation via text. The rewards are also real; people report inviting girls directly to their home or receiving nudes.

    My criticism for that is quite simple. Unless you are highly cockblocked by logistics, then you can do this stuff and more on the date. Physical escalation is also the one that matters, because receiving nudes doesn’t count as a notch. If you are highly cockblocked by logistics, I don’t see how getting a nude is a reward, as you are spinning your wheels without practically getting closer to sex.

    Therefore, texting game, and how much you engage with it, comes down to personal preference. If you enjoy it for the sake of it, engage with it to your heart’s content. But if you are like me, and you cannot be bothered about it… read on.


    Types of Messages

    The benefit of analysis is that we can distill different messages into simple recurring patterns. Here are some of the building blocks.


    The introduction text

    This is the first text you send after the stop. The prototypical structure is as follows:

    Hey her Name, callback humor, nice to meet you earlier.

    – Your Name

    Callback humor can be:

    • Whatever you said during your Stack, for example “the girl with the big glasses”
    • Something she said about her “the girl that sleeps too much”
    • Something you observed in set (and verbalized) “the girl that laughs like a squirrel”

    Keep it simple and keep it short. Ideally, this text is 2-3 lines max. This is short enough to match her response, usually an acknowledgement.

    Things to avoid:

    Similar to the stack, I prefer subtle humor compared to blatant absurdity. I would shy away from “the crazy Italian girl” for example.

    Additionally, I am against presumptive forward statements. I don’t know the origin, but I have seen way too many people use stuff of the shorts “are you always friendly to strangers?”. This message is trying to progress the frame by inviting her to point out why the approach was different. It might work, probably it won’t, but the whole point is… you don’t have a reason to place it there. It is a bad moment for it.


    General Ping

    The ping message is a message you send on absence conversation threads that can continue. Usually, her response to the intro above is just an acknowledgement, so your second message is a ping.

    The best ping messages are what have been dubbed “Windows to my world”. Just send a picture of something interesting in your day, with a little spin on it to make it palatable.

    For example:

    • “Afternoon in X park, I am watching the ducks” + picture
    • “Today, I got a big coffee” + picture of a jug of coffee
    • “In X place. This is Mike, he is a writer and a free thinker” + picture of a seagul

    Essentially, this message introduces a topic. Feel free to ping like that when a conversation thread dies out.


    Happy statements – fill the void

    This is a spinoff of ping messages. I am strongly of the opinion that texting is meant to be read easily and fill the void. It is not meant to raise attraction or do complicated games.

    Therefore, these are type of messages that will read like utter horseshit to guys, but are very palatable to the females. It is the same sort of idea that makes girls fill their homes with encouraging statements like “you are pretty” or whatever. Such messages can look like this:

    • “I just got big coffee. Everyone needs a coffee in the morning” + picture of coffee cup.
    • “Today in X park. Sun make everyone happy” + picture.

    Again, such messages don’t aim at anything. It is a testament to the banality of women. It fills the void until you ask her out for the date.


    Teasing and trolling

    This is the type of attraction that is acceptable in texting. The idea is from Krauser. If she tells you something on the lines of “I am doing shopping now”, or she told you something in set, for example, “she likes cooking”, then you can reply with a funny picture instead of going into her frame and entering a boring discussion:

    • Cooking: Send a picture of Ratatouille guy – “I found a picture of you”
    • Shopping: Send a little girl in the shopping mall – “Hmm, this is you?”

    Logistics

    Handling logistics in text is very simple. Aim to remove all the friction:

    • Set day first: “Let’s meet Thursday/Friday
    • Then time: “How about 6pm
    • Then place: “Let us meet in X place

    Place X can be either central or near a station or a landmark. It is more important to make it easy to find and navigate, rather than make it better logistically (i.e., next to your home).

    During these type of messages, forget all attraction and comfort. Speak at face value and aim to make the process easy to understand and reply.


    The Texting Procedure

    Let us introduce the tenets of text game.


    If she responds, invite her out

    This is it, many a people get confused about when to ask a girl out. How to pivot in asking a girl out. You can be smooth and cheeky about it… or you can ask her out. You don’t need a pretence, if you did half decent job on the stop, she knows where the texting leads. Her responding is the signal, because if she weren’t interested, she simply wouldn’t reply.

    Therefore, the basic structure of texting is like this:

    • Introductory text
    • Ping
    • Maybe: Happy statement/teasing text
    • Invitation and logistics

    You don’t need anything else. By inviting them out faster rather than later, you screen out timewasters.


    How long to respond

    It is usually advised to match her vacuum, plus some extra. I agree with this, but only in absence of context.

    If she takes within 1 hour to reply, match her energy. Take an equal time.

    If she takes 3 or 4 hours to reply, then assess. Was she at an activity or at work, and she is free now? Then you can reply between 30 mins to 1 hour later. It is more crucial to find pockets of time where she is free to text, rather than stroking your ego and replying in kind.


    How much to text

    There is the famous advice from Roissy, that you should reply at 2/3rds of her reply length. Meh… I think this is a bit too strict.

    The principle here is how much to invest, or what investment even means. You should calibrate your texting length to her energy level, but you should do that on her expected reply, not her prior reply.

    Texts of 2-3 lines operate in the sweet spot. You can reply on that length regardless of how short her reply was. If her reply was excessively long, tend to reply on the longer side, but as long as you cover all her topics, you are good to go.


    When to send the introductory message

    I stand by this, send it 1.30 to 2 hours after the interaction. Even if she is on another activity, it doesn’t matter. I prefer to text and her taking 3 hours to reply, than try to guess when she would most likely have free time to reply.

    Spacing the texting into longer intervals, for example, one text every 1-2 hours, makes the whole thing less of a headache to track.


    When to set up the date

    When I ask them for a date, I always invite them 2 and also 3 or 4 days after the current day. For example, if it is Tuesday, I will send something along the lines “Let’s meet Thursday/Saturday” or “Let’s meet Thursday/Friday“.

    Why? Because a small vacuum is ok, a big one needs maintenance. For example, if it is Tuesday and you set the date for Thursday, you can leave Wednesday blank without texting. You already have set your appointment. But if your appointment is for Sunday, then you need some maintenance texting to fill the void.


    The date invitation pivot

    This is one of my favorites in terms of closing the gap. Say it is Monday, and we are setting up the date. The idea is to split the logistical set up between Monday and Tuesday. Here is the example:

    • You: Let’s meet on Wednesday
    • She: Accepts
    • You: Cool, 5pm good?
    • She: Accepts
    • You: Then I will think of a good place to meet, and text you again tomorrow

    Then on the next day, follow:

    • Ping
    • She replies whatever
    • Set up location

    You don’t lose anything by this delay, and you successfully fill up the time in a natural way.


    Texting maintenance

    If logistics don’t work out, and you set the date more than 2 days away, you will need some texting maintenance for the in-between time.

    There is no skill to this; as long as you don’t lose value, you are succeeding. Fill the void with pings and happy statements, aim for 2-3 messages per day unless she is a texter.

    If you can find pockets of high-intensity texting, it is even better. For example, if there is a pocket of 10-20 minutes where you exchange some texts, then finish with “I need to get to X activity, catch you other time” and this closes your thread naturally. Reopen with a ping the next day or later.

  • How to be a Talker: Verbals Guide in Daygame

    How to be a Talker: Verbals Guide in Daygame

    It always amazed me, I have seen men, not Players per se – normal men, they meet a girl, and they can have… a conversation! And she would even contribute to that conversation, maybe 50% or more!

    Now that is a proposition and a half. Even after being years in Game, I can’t do that. I can’t even do that with men. For me, communication is about:

    • Either people listen to me mesmerized, contributing minimally.*
    • Or no communication at all.
    • The in-between gradations are rare and very context dependent.

    [*Light exaggeration, I would say I talk 60-65% overall. Still is a lot]

    Given the importance of the Investment phase in the LDM, my words should sound close to heresy to the average Daygamer. Well, it shouldn’t be that way, because the aforementioned style of communication is the one of the public orator, it is highly effective and influential.

    I am here to argue my style of communication and give some guidance on it. I think Krauser closely matched that style, but I can’t think of other Daygamers who advocated for it.


    Why to talk more

    Here is where I will break many of the common narratives of Seduction. Because there is a general confusion that talking means something that it is not, some magical end in itself.

    No, no, no… communication, as everything else, is about frame control. Body language is about frame control, and vibe is also about frame control. If people are not advocating on collapsing their body language to be on “equal” terms with the girl… then why do they advocate on collapsing their verbals?

    The push-back to talking too much comes from the caricature pseudo-confidence Narcissist. He is self-obsessed, talks too loudly, and gives little breathing room to others. In short, obnoxious. But this is the same as using the well-known body builder caricature to discuss body language: they are so buffed they can’t fit into the door!

    Both of these examples are on the extreme side and aim to divert discourse to irrelevancy. Talking, if done right, has real, tangible benefits.

    It is easier to control the frame

    Whoever is talking more has more time to establish his reality as common ground. This is the basis of frame control.

    Establishing your morality (read: frame) first is a tangible advantage, because the responder needs to first push back your position before establishing new ground.

    Think of it in an example. We are buddies, and we talk about Maldives. You actually want to talk about Italian food. To do so, you need to 1) close out the discussion on Maldives, 2) find a narrative excuse to pivot to Italian food, 3) establish some ground there, before I can redirect the conversation back to Maldives.

    Introduces tempo and agency in the interaction

    A side-effect of the above is the concept of tempo coming from Strategy. Usually, in a competitive situation, someone has to assume the role of the “attacker” and the other person the role of the “defender”.

    Practically, this means that the “attacker” has choice for his next action, while the “defender” has a lingering need to respond to the attacker’s action before he can freely choose his next move.

    Imagine a boxing match, your opponent comes close and throws a punch. At this very moment, you don’t have freedom of choice; you need to dodge or guard the punch. You can’t choose to punch yourself, because you will be knocked out before you can even throw it. Your opponent has tempo, because after the punch, he has a bigger decision space than you.

    It sub-communicates Power

    Remember our definition of Power, it can be measured by how Party B has to adjust his behaviour to Party A.

    Well, then, by discussion above, Tempo, Agency, and Frame all signify Power. To the eyes of the listeners, this manifests as Social Dominance of Confidence.


    Who should attempt this

    It should be plainly obvious that the fact that only two Daygamers ever advocated for this, Me and Krauser, means that it is not a universal strategy. It is something that is personality-driven. It will also screen some girls out and attract others (usually the introverted and feminine ones).

    I will make my case on why I can’t stand “equal” communication, and the reader can assess the fit by proxy on how much the text resonates with his personality.

    Equal communication is smokes and mirrors

    Remember the example above? The non-Gamer friends that can engage in 50-50 conversations? Well… I spend much time observing them. After a while, I realized how directionless this form of speaking is.

    • The discussions didn’t evolve to any depth.
    • The range of topics was unfocused, everyone could say whatever he/she wanted.
    • It didn’t build anything towards real connection or attraction, because of the above.

    In short, this was the female type of communication. Everyone taking turns to speak their mind. All have to speak, and you are not allowed to harshly judge anyone for speaking.

    Speaking itself is passive-aggressive because it is a form of indirect attack on status. When you let people rumble, they speak on their status markers. When everything is emotional and personalized, opinions and facts become weapons to showcase allegiance and status.

    And this is the point: it dilutes the purpose of connection. When you mix status into words, then a superficial persona is cast above your ID. Your personality itself is a social weapon… it is a layer, not the real thing! You cannot truly connect with the girls because there is a barrier to true communication!

    Can you really stand listening to girls?

    For real… have you heard women talking? Can you go stand still and listen to branching stories of events and how those make them feel? What is the purpose of the story, you ask? To express their feelings! Not the story itself.

    This is not to stereotype (albeit, still ok with me), but it is to show why it feels so insufferable. It does, because it makes the whole thing a zero-sum game. She gets a tangible benefit; you don’t.

    When the goal of communication is to express feelings, the expectation is that the listener will sympathize. She gets to direct the emotional direction, and more often than not, they will focus on frustrations and negative feelings. In short:

    • You get negativity forced upon you.
    • She gets a status boost. She has power over you by imposing the emotional setting.

    You lost, she won. That is why venting and rumbling feel so insufferable. You are being duped.

    From the bird’s eye view, you have been derailed. Seduction is about win-win interactions. You have been subverted.


    How to talk more

    Now onto the real stuff, how to talk more. There are some hard principles that should not be violated. This is the distinguishing difference between the insufferable idiot and the calibrated Player.

    • The communication is on the listener’s terms.
    • Make pauses, Calibrate.
    • Redefine Investment.
    • Responsibility is on you, more than ever.

    The communication is on the listener’s terms

    This is one piece of wisdom, from the otherwise trashy book “Surrounded by idiots”. It is doubly important for Daygame.

    In short, it means that you are not speaking for yourself. You are speaking for the girl, the listener. You want to talk about Aerodynamics and how airplanes fly… tough luck. If she isn’t into it, drop it.

    It comes to frame, remember that a frame (or a frame battle) can be established when both parties are willing to engage. If you don’t make the discussion about her, she won’t engage.

    Remember the discussion on tempo. Tempo means freedom of action, but it doesn’t mean absence of responsibility of action. In our boxing example, if after you throw the punch, you decide to drop your hands and stare at the ceiling, then your opponent will floor you. Just because you can decide to withdraw, throw a second punch, or manoeuvre, it doesn’t mean you can do everything and anything.


    Make pauses, Calibrate

    Just because you talk more, doesn’t mean she shouldn’t talk at all. Give her the chance to engage with pauses. This will let you calibrate on her communications style. She might be more flirty, she might be more passive. You will have to adapt to her. Stop talking and let her speak if it is for the progression of the interaction.

    Because you are controlling the course of things, you need to become very sensitive to frame control. You need to know when to pivot topics and when to proceed in the absence of signal. This can come from experience or probing tactics. Pauses and strategic passes to her are the probing tactics.


    Redifine investment

    Investment is not about who talks anymore. It is about how much more she does for you, over her normal behaviour. If she is an introvert who doesn’t talk much, talking even a little is investment. If she lets some kino, it is a substitute of talking. If she listens attentively and actively on a demanding topic, it is investement.

    This ties to a bigger concept, that you should appreciate her effort in general. Her effort is relative to who she is as a person. Not to the established norms. If she doesn’t kiss on the first date, but kisses you, that is big investment and interest. It doesn’t matter you didn’t hook up.


    Responsibility is on you, more than ever

    Remember the first rule of Agency:

    You have freedom of action, but full responsibility of said action

    You want control and agency over the interaction… you have to earn it. You have to say interesting things, you have to make her world more colourful.

    You want to control the frame? The foundation of frame control is soft power. You need to be worthy for her to want you to lead.

    Talking too much is not a blanket strategy because it is easier. It is a harder adaptation we have to resort to because our personalities don’t match other options.

  • Infield or No Infield: How to Practice Daygame

    Infield or No Infield: How to Practice Daygame

    “Infield” or “no Infield” practice sounds like a standalone argument in the abstract, but it is not. Practice needs direction; otherwise, it reduces to aimlessly going through the motions. It achieves nothing.

    Most coaches and Gurus will argue that there is nothing to lose by spamming sets, and action is better than inaction. But this is false. Every rejection matters. It shouldn’t matter for the long term, but hell it matters for the short term. Remember, your Self can see your life objectively, by spamming and getting rejection after rejection you are punching the deepest part of your Soul.

    Every rejection has a cost, that is why Krauser called it a catabolic reaction in Mastery. In neurochemical terms, when your brain is starved of three key ones that determine happiness:

    • Dopamine (expected reward)
    • Oxytocin (belonging, being cared)
    • Serotonin (status)

    That is the chain from real world events → neurochemicals → psychology. It is both inescapable and futile to fight it. Therefore, the solution is not to try to suppress this reaction (at least past the beginner stage), the solution is to be conscious on how you engage with it.

    Disclaimer: This is not an argument against approaching. It is an argument against spam approaching or pointlessly approaching without calibration.


    The Daygame skillset

    The Daygame skillset is comprised by five pillars:

    All of these are equally important and equally relevant for our success in the field. A Player needs all of them for consistent results. One won’t cut it, two won’t cut it. It is all or nothing. Seduction is “winner takes all” because of the laws of hypergamy. 


    How to engage infield

    This is where newbies need to be especially careful. When we are talking about learning Daygame, we obviously need to practice. But we do infield work for specifically two goals that we shouldn’t confuse:

    1. To get results
    2. To learn/practice technique.

    Things collapse when number 2 doesn’t directly lead to number 1. This is a big paradox, right?

    To be in number 1 mode, we need mastery over all 5 pillars. However, only Technique is directly practiced infield. The other pillars take input from infield practice, but need to be addressed also outside of the field. We cannot solve Inner Game infield, we cannot solve Logistics infield. That is why the newbie needs to do enough infield work to practice Technique, but then needs to moderate it to allow work on the other pillars. Throwing yourself into set after set, after some point, won’t help you on its own.

  • A Date Model for Fast Escalation | Daygame

    A Date Model for Fast Escalation | Daygame

    Finally, we arrive at the holy grail of Daygame. The opportunity for ultra-fast escalation. Essentially, turning the street into a daylight club for the purposes of seduction. Before we delve into the analysis, we will discuss a few disclaimers.


    Mentality

    It is true, a Same Day Lay or a 2-hour date lay is the ultimate expression of your seduction skills. However, it is not a sustainable goal; you cannot just go out and demand the universe to give you a girl who will be in your bed in 2 hours. The whole process is more luck than skill, albeit the “skill” is a hard prerequisite. This metaphor explains the situation.Imagine you are a mountain climber, but you are currently broke and stuck in your boring job. One day, somebody offers you a free trip to Tibet to climb mt. Everest. Everything is paid for and set up for you. Amazing offer, right? Well, depends on whether you can actually climb Everest or not. If you cannot, this is an express offer to an early grave. 

    This is the correct mentality for fast escalation. You cannot and should not expect the universe to give you such opportunities, but when they come, you should take advantage of them, provided that the skill is there.

    Building on the point above is the fact that fast escalation depends on the girl more than you. It is more that she allows you to escalate her fast than something you do, trigger, or induce in her. In fact, most of the girls won’t be up for a fast lay. If you can sniff this early, then a slower dating structure is more appropriate. Plenty of times, I had girls up for it, but failed on the most important step of the seduction, actually getting the lay. This was because girls were ok with fooling around and feeling the excitement of the seduction dance, but even from the beginning, they were a No in the question of sex or no sex

    Most of the time, we, as Players, cannot know if the girl is up for sex unless we reach the point of asking the question. Sometimes, the only thing we can do is roll the dice and hope for a favourable result. This even gets mandatory when we are pressured from other factors to escalate fast, for example, time constraints. Understand and accept this, fast escalation is like a firework. The fuse goes off, and it gains altitude quickly. Sometimes it will climax into a spectacle, and sometimes it will fail to ignite and fall on the ground.

    Finally, nearly categorically, the speed of seduction is inversely proportional to the hotness of the girl. There is an exception for Western girls because … feminism and materialism made them more open to it – don’t bitch about this, it’s to our advantage as Players. Nearly all my fast lays were with 7s and below, and all of the 8s and above took more than one date. There was only one Australian girl, who most people who saw her picture would rate as a 9, and that was a 1.30 hour lay. For this to happen, I was 1) really lucky, 2) her type, and 3) it was a one-and-done.


    Calibration and Amber lights

    Calibration is the foundation of advanced Game. Why? Think about it… what is the best model for girl X? Well, whatever is tailored to girl X based on her character, ambitions, and life experience. At the end of the day, some people get action by putting a leash around their necks and letting the girl parade them on the street like dogs. 

    Hence, what is calibration? It is an approximation of this perfect date model for girl X. On top of that, what makes “perfect calibration” deviate from the imaginary “perfect model” is quite easy to point out. It is 1) information imbalance, 2) the Player’s character and ID (i.e., you wouldn’t put a leash around your neck … right ?) and 3) innate girl’s preferences (for some girls, the “perfect model” is don’t even try). This is Calibration spelled clearly. By defining it, now you can strive for it.

    Disclaimer: This is applied calibration. A practical version of the inner workings of the concept. It doesn’t invalidate our other theoretical definition of it. In fact, they converge.

    The discussion now turns to Amber lights. People prefer Green lights – when a girl gives some signal, it is ok to escalate – but the reality of things is that the faster you push things, the amount of hints you will get tends to be big old zero. This is a feature; she has to test you. And if we are going fast, she has to test you even more.

    I remember a date I had with a Japanese girl, after about 1 hour, it was time for the kiss. I told her I wanted to kiss her, and she sat silent, staring at the distance for 10-15 seconds, not moving, not giving any hint, not saying anything. At that point, I leaned in, gauged her reaction, and kissed her… she loved it! This is an example of Amber lights. I guarantee you, those 10 seconds felt like a year, and it requires balls of steel and extreme calibration to break through it.


    Amber light skillset

    Well, there is skill in amber escalation. How do we develop that skill? 

    Crush and burn

    The biggest factor is your willingness to crush and burn. Going too fast for her limits (i.e., over-escalating), of course, is a minus in the eyes of the girl. But it is not the worst thing that could happen. If we are doing a half-decent job at the initial approach, the girl should get the hint of what dating you means. Daygame is simply designed to communicate that this is fast-paced adventure dating. With this in mind, it is actually more uncalibrated and incongruent to not escalate than to escalate faster.

    Overselling

    The second idea revolves around your confidence in your understanding of the dating process. The key point here is to “not oversell”. 

    Imagine you have to sell a shirt. You talk to the customer about the material, the cut, and maybe the collar. You can go one step further and discuss the color and how it matches the customer’s complexion, but beyond that… what do you say? Do you start discussing how each individual thread has been sewn? Fuck no, you just ask the customer whether he wanna buy or not. This is the same mindset as escalation. The moment you keep displaying value and get nothing in return, it works against you. 

    To do this effectively, you need to have an accurate idea of your value display. If you express too much, then you need to escalate to capitalize on it. Strategically speaking, when we gain a small advantage, we advance. If she doesn’t reciprocate, then maybe she is a time-waster, you have to start assessing this scenario.

    Probing

    Finally, the golden bullet is what is called “Probing”. Probing means that you send a small signal. But not for the signal itself; instead, you are trying to assess the state of the girl. For example, you want to know how comfortable she is with physical intimacy. Find an excuse to ask for her hand and assess how she reacts to the touch. Think about the following:

    • “How willingly did she give you her hand?”
    • “Did she pull out immediately?”
    • ”Did she have a smile?“

    The goal is to gather information, not to escalate. Experience and probes can allow you to be a literal mind reader. 

    To be fair, the damsels are really impressed by this. Not uncommonly, they even verbalize this. But once you learn to probe and read signals, it’s not magic. Eventually, the situation turns on its head. To me, it’s more weird how unaware they are of the signals they give. 


    Re-structuring the dating process

    Traditional Daygame literature has a dating structure of 2-3 venues, compartmentalised with different aspects of seduction in each. The first one is for getting to know each other, the second is for light escalation, and the last is for heavy escalation. Well, it works; it is the layman’s method. We will simplify it:

    Getting to know each other → Kiss → Bounceback

    Why these three specific aspects in the model? It is because this is the bare minimum of seduction. You just can’t go without those. I personally do 1 venue (a coffee) and then some prolonged walk to the taxi or to my place. Of course, adjust it based on your logistics.

    Getting to know each other

    Getting to know each other is a prerequisite. It is not socially calibrated to escalate before that. This takes from 15 minutes to one hour, depending on the girl. This is where you showcase your life (and value) and let her do the same. It is also the basis for further calibration along the process.

    Kiss

    Escalating to the kiss is the second step of the process. This part should be gradual with increasing intimacy up to the kiss (but it depends on the girl as well). Usually, handholding is free after the previous step, then it is about coming closer to each other → to hugging → to kissing. 

    Kissing is the socially accepted way to say this is serious now (in the West, at least). It is an important step based on a shared understanding of culture.

    Bounceback

    Sexual escalation happens after. I prefer to preserve it for the seduction location, but you can start drawing LMR out earlier. As a rule of thumb, I wouldn’t try to bounce back before a make-out.


    Timings

    These numbers come from my experience, so take them as a reference and adjust for your style accordingly.

    • Getting to know each other: 15 minutes to 1 hour. More than one hour, you are certainly dragging things too much.
    • Escalating to a kiss: Immediately to 45 minutes more. If you are getting resistance here, think about either slowing down or having a second date.
    • Escalating to bounce back: around 1.30 to 3.30 hours from the start of the date. 

    A bounceback that takes more than 4-5 hours, in my opinion, is dubious. It is either an outlier and you should proceed only if your calibration says so, or a straight-up time-waster and you should eject. At most extreme, I think I have done 13 dates with no sex. I never got the lay even after all that work. Doing more dates certainly didn’t get me closer to sex; it probably worked against me. 


    The process of Seduction

    We will distinguish two modes of analysis here:

    1. The first level of abstraction: this is how seduction proceeds based on the time limits above.
    2. The actual hands-on seduction: what you live moment by moment.

    Number 1) should be a straight line. If we are talking about fast escalation, you shouldn’t be getting resistance. It should be progressing smoothly within time limits. 

    But… for number 2), the girl is allowed to give you a shitstorm, and you should be thanking her on top of that. Simply put, we are asking life something out of the ordinary, and we should be getting tested out of the ordinary as well. The girl must test your frame, your character, and your seduction skill. She has a right to give you shit tests, and by no means should she make it easy for you. Here is where your Game is truly tested and what makes Daygame so exciting. Every lay is an unlikely scenario full of adversity. 

    PDA culture and kissing

    Some cultures are discouraging of Public Displays of Affection. It is very common in Asia, for example. The girls simply won’t kiss in public or do much of anything except light hand holding. This creates a dilemma for us, the Players. How do we gauge her interest if she won’t kiss simply from public pressure?

    There are only two possible workarounds. We can either try to find spots without many people. Then we can tell if she is not kissing because of social pressure or because she doesn’t fancy us. Or we should calibrate for other signals that signify that the relationship has crossed the kissing barrier. There are no specific pointers for the last part. It is really up to the Player’s calibration. However, it is not uncommon for the first kiss to happen after the bounceback.

  • Pussy Begging: Power Plays and Calibration | Daygame

    Pussy Begging: Power Plays and Calibration | Daygame

    Well, there is Krauser’s Pussy Begging (worth a read), and there is Coffee’s version of it. The title in my case is not ironic; we will indeed discuss raw, unfiltered pussy begging as a core seduction skill. It is particularly useful for fast escalation and relationship retention.

    Okay … let us be more precise and define pussy begging. Essentially, what I mean here is behaviours that when taken out of context, would most likely be classified as Beta. For example, giving the frame to the girl, maybe doing something good for her when we aren’t getting compliance or forfeiting our Alpha behaviour once in a while. There are gradations to these, both in how much Beta you look like, from king Beta: maybe begging her for something, to mini Beta: maybe buying her flowers or a dinner, to even micro Beta: giving her one bite of your sandwich. These are combined with the interest of the girl; a highly interested girl will forgive more than a girl on the fence. The old adage stands strong: “You don’t need Game when you have compliance”.

    Well then, how do we distinguish the behaviour and the girl’s interest to see if something is viable or not… well, calibration. Calibration is the basis of advanced Game, and there is no substitute for experience, and in particular, experience of successfully seducing girls. But that aside, there are still many concepts on the loose here, so let’s get to the meat of the article.

    First, let us see why this train of thought “Pussy Begging” is even admissible. It comes from our bird’s-eye view of seduction. Daygame usually assumes a win-win frame; put it bluntly, both the guy and the girl get more out of the seduction than what they put in. It is like investing 100$ to get a guaranteed next-day return of 120$. Well, how much money should you invest in such a setting? The answer is your entire bank account. However, no such deal is guaranteed with girls. But the error lies in not identifying “profitable deals”, not with the “investing” part. Contrary to this viewpoint is the run-of-the-mill manosphere Twitter guy who sees seduction as a zero-sum game. Then, of course, any forfeit of your frame is your “loss” and her “win”. The typical Beta-transactional mindset also ascribes to this: the guy buys affection from the girl by providing. So you have to “lose” resources to “win” intimacy.

    I hope this helps to relax the idea of forfeiting the frame sometimes, maybe letting her lead (when it is to your advantage), or even showing a non-alpha side of your character.

    Let us now see some scenarios where the above discussion is applicable:


    Relationships

    Relationships, as all of Game, are frame (negotiation) based. It is idealised to think that the frame can be set in stone and forgotten thereafter, but in reality, as new experiences and situations arise in the span of the relation, some adjustments and expectations need to be set.

    It is very easy to always dismiss this and say, “This is my frame, and we will do as I say”… but you need to consider your proposition. Is your frame considerate of her? Does it completely run over her? What are the consequences of her self-image and her character if she accepts your frame? I remember a guy who had discovered red pill and was trying to change the frame of his marriage. He was describing to us the conversations with his wife. And I could see really clearly, he had the right idea, but how could she ever accept his proposition? He was proposing an adamant frame: “I hold the value in this relationship and I know it”, but he was leaving his wife no leeway to accept this. She would have had to forfeit all her sense of self-respect if she were to stay with him and not proceed to a divorce. Should I state the outcome of his story …?

    Takeaway: yes, we need a dominant frame, we can’t yield to every whim of the girl… but always ask yourself, what is your proposition to the girl? What are you asking her psyche to accept alongside your terms?


    Cultural norms (i.e. calibration)

    Let’s assume an imaginary ultra-conservative society. Marriage is sacred over there. You swoop in with your daygame leather jacket, and lo and behold, you got a date. You start imposing your lover/adventure sex frame on her… but you slip, maybe you say “marriage is for losers”. Wait… something is off here.

    On the other hand, you are in the US. Not only can you joke about marriage, but you didn’t even call your date a “date”; you called it a “hangout“. What changed here?

    Of course, you are going against cultural norms. For a species (females) that is socially savvy and conforming to the norm, this is a foul. To impose the adventure frame, you need to get her to step out of the norm. But a small step is “out of the norm” and a giant leap is also “out of the norm”. How much you can ask of her depends on the girl’s type/character and culture. But you should be asking a fair request; otherwise, she won’t accept it.


    Long term planning

    Sometimes I read Twitter and I seriously wonder if the people who talk about Game have completely missed the point. So many guys expect the girl to be compliant and friendly, and if she is not, she is a bitch. Well, the girl doesn’t owe you; there is Game to be done, and you are not owed any compliance at all. In fact, she should be resisting your frame at some point; otherwise, you are fumbling something in the “Younger-hotter-tighter” categories. To accept an aggressive push with no resistance, she is lacking in fertility (“younger”), hotness, or you are too slow on escalation.

    Your goal as the player is to guide the ship, no matter what the girl throws at you. If the ship stays on course, i.e., the escalation is progressing on an abstract level, it doesn’t matter how this happens on a practical level.

    To finish, here is an exaggerated example. If the girl has “agreed” to kiss when you cross the lamp post 10m away. It doesn’t matter if you play a chivalrous white knight to get her to walk those last 10m. It might even be necessary for her to feel she “wins” something out of you before she invests her feelings in that kiss.

  • Conversation Patterns in Daygame

    Conversation Patterns in Daygame

    How does a Daygame stop work after we free ourselves from the model? It is long known in the community that the LDM is training wheels and eventually everyone freestyles. Hook point is not reached when she asks a question; investment doesn’t need to be long. In my sets, I mostly go by feeling, the building blocks simplify to:

    • Attraction
    • Comfort
    • Running down the clock

    That is it. That is the simplified version. For example, my mind might go “I have been teasing for a while now, we need some comfort” or “this is getting too boring now, throw a spike”. The actual goal of the set is to impose the seduction frame (social and sexual attraction), and what is happening is “real” (comfort). When the girl accepts it (this can be 2 or 10 minutes), it is time to ask for the number or proceed with an idate.

    The intro above showcases how hard it is to explain advanced daygame. There can only be guiding principles that are applied based on the player’s calibration. In this essay, we will focus on one such case – how to structure the conversation itself.


    Conversational topics

    There is a fundamental skill that is equally important both in the LDM and in the freestyle paradigm. It is the basis of how we conduct conversations in set. I believe that the conversation should be personal. That’s it. It is about you and the girl; everything else revolves around that. For example, that river over there is not calming because “it reminds you of a painting in a museum”; instead, it is because “you and she are getting the feeling you are in Amsterdam canals”. Her hobby of reading books or watching TV is not about the hobby; it is about what it says about her character. The meaning behind the actions.

    That is the big reveal. Keep the conversation about you and her. At the date, you can diverge into DHV stories, but focus on analyzing the social context and the feelings from these stories. 

    The concept itself is no secret in the Daygame community. John Bodi was on this, calling it digital vs analog communication. Forget abstract ideas. Stop explaining choices on rational decision-making. Stop analyzing concepts on logic. Conversation, from street stop to date to lay, should always be emotional and colorful. And all topics become even more emotional and colorful when it’s about you, her, and your relationship. 

    Even Krauser’s intellectual mastery is more about the security feeling the girl gets about your knowledge and worldview (frame) rather than your actual world. Case in point, actual testimonial from a girl, “I have no clue what you are saying, but I love hearing you talk”. Let us now then make a case for this colorful, personal, and emotional talk.


    The Background

    In the West, especially people in STEM, we are trained to listen to logic rather than emotion. Actually, the whole of Modernity pushes for this because of our materialistic focus. 

    Aside: Materialism is a philosophical term. It is the focus on objects as the only source of truth. For example, Science is materialistic because all scientific truth has to be testable empirically and repeatably. 

    In reality, without emotions, there is no decision-making. There is a famous example about a person with damage in the vm-PFC (emotional center in the brain), who couldn’t make any decisions [Brain – David Eagleman].  She couldn’t make decisions, because no decision can be made fully on logic. Emotion guides logic. The vm-PFC itself is theorised to work by making simulations of potential futures and interpreting outcomes based on emotional responses [The Master and his Emissary – Ian McGillChrist].

    Information Transmission in Game

    Information itself is transmitted both logically and emotionally equally well. To drill the point, let us give an example. Assume the message is “Bears are dangerous”. 

    One approach – logic – is to throw survival statistics from face-to-face contact with bears. The second approach – emotional – is to paint a picture of a bear chasing your listener in the woods while making growling sounds. The listener will feel the danger and get the message equally well.

    Okay, if there is a point for emotional talk, then why don’t we always talk emotionally, even at work? We won’t argue against the benefits of logic; that is proven through Science and Industrialism. But we will argue why it is preferable in Game.

    The first argument is about Solipsism, introduced by the one and only Rollo Tomassi. In short, girls never doubt their worldview. If it makes sense in their head, then it is true, regardless of whether it holds in nature. Girls tend not to second-guess either their worldview or their thoughts. 

    The second argument is that female communication is about relationships and feelings [Practical Female Psychology]. The female brain is just designed to respond to that. There is even a BBC documentary [ BBC Secrets of the Sexes – Ep1] that showcases the phenomenon:

    [Excuse the Chinese subs. It is hard to find old documentaries]

    Watch until around minute 7

    Participants are meant to be transported to the experiment location, but the driver is on the trick. He has a scripted conversation that covers factual and emotional topics. When they arrive, they are asked comprehension questions for the discussion. 

    Men remember all the facts of the conversation. For example, information about banks, the car, or about London. Women are oblivious to those, but remember all the relationship information: the driver’s kids, his divorce, the gossip. It is actually staggering how deaf women were on the logical and fact-based communication. And also staggering how deaf men were in the relationship and emotional communication.

  • Daygame is Value Add

    Daygame is Value Add

    As a result of social dynamics, Game in Greece tends to deviate towards social game. It bypasses the one big hurdle, the low social trust of the locals.

    Managing a schedule of events and parties means that all guests are within a few degrees of separation. Introductions and the common activity give the illusion of a shared tribe, which makes girls more open to being approached.

    Fair enough, there is a problem, how to get laid, and this is a way to efficiently solve it in Greece. However, this has given the sentiment that Daygame is low value, a cold approach that starts with a compliment means “you are giving your value away“. I highly object to such a statement, so here is my interpretation of the early dynamics of a daygame approach.

    For an overview of cold approach vs ecosystem, refer to Krauser’s article here. It is really well written. I will only analyse the frame of the approach.


    Internal vs external reference

    This is the first building block to giving a compliment. External reference means that the value is objective, and you have to react to it. For example, “iPhone is a prestigious phone, so every time there is a new release, I buy the new iPhone” is a fully externally referenced phrase. Exaggeration, but stay with me.

    The mechanics are as follows. First is the origin of the value. Here, “prestigious” means “valued by others”, it’s herd mentality at play. Why is it good? Because my 20 friends also want it, and the guy on the internet says it is good. Appearance before substance.

    The second part is your reaction: “Every time there is a new release, I buy the new iPhone”. Once you make such a statement, you outsource all of your agency to Apple. Your bank account balance is a little less within your control and a little more within Apple’s.

    Then, yes, a compliment from an externally referenced frame is value-giving. Because it communicates at some conscious or unconscious level abdication of responsibility and abdication of freedom of action. I.e., Follower and Beta with neon signs. Does this example sound extreme? Think about it the next time you call a girl beautiful because she is “blonde” or “tall” or “has a big Instagram account” or any other socially accepted/desirable traits.

    Now let’s compare an internally referenced statement “I like iPhone, because they have a good processor for job X and I also like the airtag system because I travel a lot. Finally, the design clicks with me”. The result is the same; the person saying this also probably buys an iPhone. But the difference is massive. This person maintains the right to walk away. In the following sense, he has a list of reasons that he likes the iPhone, based on his likes and dislikes. iPhone fits them, so it is a good match. But the moment a different phone also fits these, it is also a good candidate, and you might as well switch.

    This is not to say that Internal reference is utilitarian, but it is to say that the reason you like the thing is equally or more important than the thing itself. The external reference viewpoint is liking the thing for the thing itself.

    The opening statements of the daygame approach are akin to a glorified pick-up line (albeit personal and calibrated). But whether this is value giving is determined from your frame, communicated via subcoms, and not from the words themselves. Comparatively, me saying that “Sydney Opera House is beautiful” or “I like a Picasso painting” is not value giving. It is my personal opinion, and it expresses my taste.


    The value add

    The prior section covered why giving a compliment tease is not value giving. Now we will explain why the approach is value-added.

    The girl walks on her merry way, a daygamer stops her, gives the compliment, and the assumption story. Her day might have been boring, she might be thinking about her assignment or work. Or her day might be happy and she was enjoying the sun and the flowers. Chances are however, that her world was monotone, i.e. she has walked this road over and over, had similar thoughts over and over.

    Then comes you, the daygamer. The assumption stack is a total reframe of her world. With good non-verbals, it becomes a colourful, vivid experience. Her jacket is not just a run-of-the-mill puffer jacket; she is an Eskimo who left her dog sled around the corner and decided to walk. Yes, this world with all its feelings exists… when she stays within your frame and chats with you. She can always break off and return to her monotonous world, but she chooses to stay.

    Girls don’t have control over their emotions. They are the storm and you are the oak tree, is the typical manosphere metaphor. Their emotions exist, and mostly they react to them (within gradations, of course). The ability to manufacture and create such a vivid experience is male. So when you go and present this colourful viewpoint to her. That is value add.

  • Daygame in Athens Guide

    Daygame in Athens Guide

    Boy oh boy, I have daygamed in Western Europe, but Athens has been by far the most unique experience. Read my prior post on my thoughts on how social trust affects daygame. That post is the social/sciency cornerstone of this article.

    The main struggle in Athens has to be maintaining your vibe. The main challenges are as follows:

    1. Lack of manners from locals and tourists
    2. Pestering street vendors (especially in Ermou street)
    3. Variety of approach responses, as demographics are all over the place
    4. Appalling logistics

    The positives. There are occasional sets of glory of single tourists. Greek girls are also very caring if you can hit it off.

    Overall, Athens is about taking it on the chin, then out of nowhere things go from 0 to 100 very quickly.

    That’s the TLDR, but let’s start unpacking everything.


    You are a stranger trying to get in

    This summarises the attitude of the Greek girls. Greeks are worry of their outgroup (outside their crew or mini clan) and it is expressed in a variety of ways. The easiest expressions are the two following typical inset responses:

    1. Girl sparks, laughs, initiates kino herself. Then… just leaves. Why? She is impressed. She really is. Local Greek guys are pushover wooshies; girls learn to manage and dominate social circles (also carrying the bulk of organising work, mind you). So your approach really is the unique Disney moment. But… these things don’t happen in Greece; her outgroup distrust is so strong that it overrides the temporal good feelings. When she leaves, it is not because she dislikes you; it is just that the idea of things continuing into dates and so on is so out of her reality. She literally never thought about it.
    2. The girl blows you off hard. They won’t be openly rude; they will just ignore your presence and keep on walking (it’s way more common than abroad). This is twofold. One side of it comes from the million intrusive homeless and local petty sellers. The other side is that she has no reason to step out (or is trapped) in her social circle. Greece just works like that.

    There are ways to combat some of this. First is calibration, which we will discuss later. Second is speaking in English… if you can pull it off.

    Why is it important? It draws her to the English frame. For point 2 girls, it filters out that you are not a pestering seller, albeit you might still be the uncalibrated tourist. But overall, just by speaking a different language, you nullify the local customs. You are dumping them down. Girls are much more social than guys; speaking English means entering the British frame of communication. Street pick-up might be socially allowed there… she probably isn’t sure about this, but this means she will give you a chance to throw your pitch.


    The local tourist scene

    Welcome to the evergreen city of ancient ruins and history. You would assume that just walking around the Acropolis, you could extend your arms and horny single tourists will fall into you. Well… no, not even close. Athens feels like Trafalgar Square in London. Yes, it is constantly populated, but the demographics are not there.

    The tourist scene dictates the daygamable times. The monuments are open to the public until 5pm in winter and until 8pm in the summer. Regardless, the mornings are dominated by tourist groups, couples, and French families that bring even their great-grandparents along for the ride. Needless to say, at this time, sets are nearly non-existent.

    Aside regarding couples: do these people live the vacation dream? I genuinely wonder. It’s so common that the girl is walking up to 10m ahead of the guy, I have doubts they like each other. Take your time to make sure the girl is alone. It is not uncommon for the boyfriend to appear out of nowhere.

    I believe around 5pm, the tourist groups break off for the day, and the visitors spread out. Accounting for an afternoon siesta, the best timing is from 5.30 onwards. That’s also the time that Greeks get off work, so the demographics are most favourable.


    Targeting and calibration

    My viewpoint is as follows. Blowouts in Greece can be nasty. It is not worth risking your vibe. Take your time to find the sets you like, the sets that are open to the world, and the sets you have a reason to open. Flipping stones is not the strategy to go here.

    Maintain a stoic approach. The variance is so high that the nastiest of the nastiest blowouts can follow up into a set of glory. Greece is about taking it on the chin, and then out of nowhere, things go from 0 to 100 really fast.

    The daygame river analogy from Krauser is your best friend. Single tourists and other good sets do exist. Life certainly doesn’t owe you. It will throw them into your path when it throws them. Not when you want to. Observe the street, but don’t expect to open – if there are no sets. In Athens, as in Trafalgar, there usually won’t be sets. It is not uncommon to walk 30 or 40, or 50 minutes between sets. That is ok.

    On this note, get some running shoes and leave the boots at home. It is not uncommon to finish a session with 20-25k steps. These are on hard cobblestone, and Athens is quite hilly.

    For this section, i highly recommend Thomas Crown’s two posts. On Stoic daygame and London mindsets.


    Instant dates not dates

    Well, if there is a place where numbers mean jack shit, it is Athens. Think about it:

    1. For tourists, it is not uncommon to stay for 1 or 2 days here and then leave.
    2. For locals, Greek girls are world-renowned for their inconsistency and inability to follow a time schedule. Read any Krauser memoir and search for the word “wop”. Even if the number leads to a date, it will be arranged last minute. Don’t be surprised if she turns up 30 minutes or 1 hour late. This is how people operate here. I would even go as far as to say expect this. And certainly don’t expect an apology.

    Aside: point 2 is a standard feature of developing and/or non-Western societies. Check “The WEIRDest people in the world” and “The harried leisure class” for more on this.

    You can’t do much about either of these points. Expect them and play around them. Personally, I have decided that the number-in-date model is the backup plan. The instant date in SDL is more reliable.


    Conveying value

    Here is where luck is on our side, lads. As mentioned above, local Greek dudes lack fashion, are uneducated, and they can’t speak properly – they shout at each other. Finally, they operate on loose moralities. I have tried to understand the mindset, but I just can’t. Probably somebody else is controlling his frame, and he rolls over.

    This is really good. The barrier to entry to the cool kids club is so low. Just don’t dress like a homeless person, convey some charismatic value, and don’t be stupid. Girls will and do really appreciate this. Sometimes, they are so used to guys being incompetent that they will try to lead the frame for you. I repeat this, they will try to lead the frame for your benefit. Red alert! You won’t see this anywhere else. If it happens, let them. It leads to very fast escalation. I personally had 3 kiss closes in under 30 minutes in instant dates.


    Maintaining vibe

    Part one of this was covered in calibration and targeting. Part two is dealing with locals.

    The two sources of anxiety are a lack of manners and pestering street vendors (mostly in Ermou Street). Greeks don’t follow the lane system when walking the street. It’s even worse when the street itself isn’t big (Monastiraki to Thissio corridor). Expect to bump into people, don’t carry many valuables (especially in Monastiraki), and eventually you will get used to this.

    With that out of the way, widespread impoliteness only affects you so long you interact with locals, hence fully in your control to moderate.

    Street vendors. You can’t do much about it, just be ready for it. Especially in Ermou, I can count at least 3 times where homeless-esque people interrupted my set to try to sell the girl their stuff. They are not polite at all; they are coming with the intention of provoking a fight. Unless the girl really likes you, so she will blow them off, and you can’t do much. Plan your route accordingly, and don’t sweat a few sets being burned like that.


    Positive and Negative

    This post might have sounded a bit on the negative side. Quite the contrary, young buck. Keen-eyed readers should have focused on the “conveying value section”, because honestly, this is where the game is at. And the bar is low.

    The other topics of this post are mindsets and adaptations to the local scene. You just have to… not mentally shoot yourself in the foot. Follow the rules and you will eat with golden spoons.

    On my end, Athens has been by far my most adventurous city.